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[Installation] Groups in groups LDAP ...
by belmekki (Posted Thu Oct 09, 2008 5:24 pm) Hello, Ta...
Alfresco (2008-10-09T17:24:46Z)

[Installation] Groups in groups LDAP ...
by Janvg (Posted Thu Oct 09, 2008 9:45 am) We have grou...
Alfresco (2008-10-09T09:45:34Z)

Design of a CMOS Clock with Synchroni ...
HPL-2008-125 Design of a CMOS Clock with Synchronisa...
HP Labs Technical Re (2008-10-06T23:10:00Z)

C64 Coding: Sprite synchronisation ...
Ninja: Yes of course, totally forgot that in the mornin...
csdb - Latest Forum  (2008-10-07T20:20:21Z)




C64 Coding: Sprite synchronisation ...
Jackie: That qualifies as "something like it" in my ter...
csdb - Latest Forum  (2008-10-07T19:06:33Z)

C64 Coding: Sprite synchronisation ...
just take a look at the intro from one year crest... i ...
csdb - Latest Forum  (2008-10-07T17:30:58Z)

Imsys introduces synchronisation ...
An IM3240 based EGM can act a local area network servic...
EEIOL (2008-10-06T18:07:26Z)

Time & Synchronisation in Tel ...
The 6th Time & Synchronisation in Telecoms confe...
Alcatel-Lucent RSS (2008-10-07T14:07:21Z)

C64 Coding: Sprite synchronisation ...
Quote:. Also, I don't get all the talk about IRQ's bein...
csdb - Latest Forum  (2008-10-07T12:10:33Z)

C64 Coding: Sprite synchronisation ...
Direct is ofcourse faster but require code in IO-space,...
csdb - Latest Forum  (2008-10-07T10:21:50Z)

C64 Coding: Sprite synchronisation ...
@Krill: Why indirect? Direct is faster, no? @Oswald: In...
csdb - Latest Forum  (2008-10-07T09:31:40Z)

C64 Coding: Sprite synchronisation ...
Wonder what's the fastest (least cycle-consuming) way o...
csdb - Latest Forum  (2008-10-07T09:27:50Z)

C64 Coding: Sprite synchronisation ...
Krill: Yeah, as I hinted at. :-) But it's a dead end re...
csdb - Latest Forum  (2008-10-07T09:05:50Z)

C64 Coding: Sprite synchronisation ...
well, what if someone would write a code which makes su...
csdb - Latest Forum  (2008-10-07T09:03:40Z)

C64 Coding: Sprite synchronisation ...
Oswald: I don't think so, because that one sprite alone...
csdb - Latest Forum  (2008-10-07T08:36:19Z)

C64 Coding: Sprite synchronisation ...
Btw... What IS the *fastest* (and preferablly reasonabl...
csdb - Latest Forum  (2008-10-07T08:26:47Z)

C64 Coding: Sprite synchronisation ...
Yes, I already noticed that. :-) But this was on CCS64....
csdb - Latest Forum  (2008-10-07T07:52:46Z)

C64 Coding: Sprite synchronisation ...
Krill: Of course, if by "within one line" you mean "wit...
csdb - Latest Forum  (2008-10-07T06:49:56Z)

C64 Coding: Sprite synchronisation ...
hmm maybe it is possible to make faster stabilization w...
csdb - Latest Forum  (2008-10-07T06:12:39Z)

C64 Coding: Sprite synchronisation ...
Krill: I've done it, but only with deterministic jitter...
csdb - Latest Forum  (2008-10-07T05:18:33Z)

C64 Coding: Sprite synchronisation ...
Oswald, I already know and understand the double IRQ me...
csdb - Latest Forum  (2008-10-06T21:00:41Z)